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> Solution for the engine sound issue!
flyhigh
post 11/04/2012, 17:54
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Hello!

I've found out what's causing the engine sound to run while the engines are off in FSX.
FSX seems to get confused when a sound file is being called more the once in a category (COMBUSTION, JET_WHINE and so on) within the sound file.

In the MADDOG sound.cfg, idle.wav and some other files are used multiple times within the different categories. To fix this, one have to copy the files that are being used multiple times and rename them. (Idle1, Idle2 etc.) Also, the entries in sound.cfg must be updated as well.

Sometimes the problem still occurs, but can be fixed by pressing Q twice.

This post has been edited by flyhigh: 11/04/2012, 17:54
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giupi
post 01/09/2012, 18:29
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hey guys, this man find out the problem, and give to us the solution!!!!! dribble.gif dribble.gif thumbsup.gif thumbsup.gif thumbsup.gif thumbsup.gif thumbsup.gif
I've done what u said, and everything sound correct now. i can only say thank u...u solved maybe the biggest bug in this fantastic add-on.
hi.gif
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Paul J
post 03/09/2012, 15:15
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QUOTE (giupi @ 01/09/2012, 13:29) *
hey guys, this man find out the problem, and give to us the solution!!!!! dribble.gif dribble.gif thumbsup.gif thumbsup.gif thumbsup.gif thumbsup.gif thumbsup.gif
I've done what u said, and everything sound correct now. i can only say thank u...u solved maybe the biggest bug in this fantastic add-on.
hi.gif

Giupi - you must be some smarter than some of us others, (me, at least) as I have no clue where to start. Can you post a part of the modified sound.cfg, so we can get some idea of what this looks like? sad.gif

Thanks!


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giupi
post 06/09/2012, 18:00
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send me ur e-mail and i'll send u the whole sound folder, so that u will have only to place it in ur maddog folder, replacing the old one.
hi.gif thumbsup.gif hi.gif
but if u wanna try by your self the procedure isn't difficult at all....i'm not smarter then anyone here!!! lol.gif
into the main sound folder ther's a .cgf file. Open it. U will see something like this:

[COMBUSTION.1.00]
filename=idle_int
flags=0
viewpoint=1
rparams=0.000000,0.977000,0.993000,1.350000
vparams=0.000000,40.000000,0.002000,40.799999,0.174000,43.200001,0.278000,46.400
002,0.340000,10.400000,0.444000,0.000000,0.998000,0.000000,1.000000,0.000000
link=COMBUSTION.1.01

[COMBUSTION.1.01]
filename=idle_int
flags=0
viewpoint=1
rparams=0.005000,0.803000,0.877000,1.431000
vparams=0.148000,0.000000,0.278000,14.400000,0.352000,48.000000,0.491000,56.7999
99,0.560000,14.400000,0.660000,0.000000,0.713000,0.000000,0.715000,0.000000
link=COMBUSTION.1.02

[COMBUSTION.1.02]
filename=idle_int
flags=0
viewpoint=1
rparams=0.000000,0.675000,1.000000,1.431000
vparams=0.394000,0.000000,0.491000,12.000000,0.567000,58.400002,0.734000,65.5999
98,0.815000,18.400000,0.891000,0.000000,0.894000,0.000000,0.965000,0.000000
link=COMBUSTION.1.03

Can u see where it's written filename? u'll realise that the correspondend file it's the same in [COMBUSTION.1.00] in [COMBUSTION.1.01] in [COMBUSTION.1.02] and so on. Here is the problem. As Flyhigh says "FSX seems to get confused when a sound file is being called more the once in a category".
U have to change the file name in order to have something like that.


[COMBUSTION.1.00]
filename=idle_int
flags=0
viewpoint=1
rparams=0.000000,0.977000,0.993000,1.350000
vparams=0.000000,40.000000,0.002000,40.799999,0.174000,43.200001,0.278000,46.400
002,0.340000,10.400000,0.444000,0.000000,0.998000,0.000000,1.000000,0.000000
link=COMBUSTION.1.01

[COMBUSTION.1.01]
filename=idle_int1
flags=0
viewpoint=1
rparams=0.005000,0.803000,0.877000,1.431000
vparams=0.148000,0.000000,0.278000,14.400000,0.352000,48.000000,0.491000,56.7999
99,0.560000,14.400000,0.660000,0.000000,0.713000,0.000000,0.715000,0.000000
link=COMBUSTION.1.02

[COMBUSTION.1.02]
filename=idle_int2
flags=0
viewpoint=1
rparams=0.000000,0.675000,1.000000,1.431000
vparams=0.394000,0.000000,0.491000,12.000000,0.567000,58.400002,0.734000,65.5999
98,0.815000,18.400000,0.891000,0.000000,0.894000,0.000000,0.965000,0.000000
link=COMBUSTION.1.03

see the difference?? change the name of the file as many time as they are used, and remember to do it for any file that is used more than once in a category.
once u have done that just copy and paste, in the sound folder, the correspondent file and name it as u named in the cgf file!!
that's it!! hope to be clear.
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Paul J
post 07/09/2012, 2:09
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Aaaaaah! Got ya! Thanks, Giupi - you da MAN!!

It's nice to hear of someone's brain being used to fix this stuff, and we (a growing number of us) are following Stevejp's Blog on his DX10 fixes, (yes - DX10 FIXES) and have a forum of our own over at Avsim:

h ttp://forum.avsim.net/forum/569-dx-10-discussions-hints-and-help/

The Maddog needs to be run with AddonConverterX (from FlightsimTools.com) in order to use it. Graphics, speed, smoothness - all are improved.

Steve's Blog:

h ttp://stevesfsxanalysis.wordpress.com/

Cheers, thumbsup.gif

pj


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Good things are seldom cheap, and cheap things are seldom good...

Water-cooled i7-2600K@5.0gig, ASUS P8P67 B3 DeLuxe; EVGA GTX580; 8gig Corsair Vengeance C8-1T@1600; Win 7-64; TH2G w/3x19" Viewsonic VA926; Homebuilt airliner-style yoke and pedals; 6-pack throttle quadrant; TrackIR5; No blurries.
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giupi
post 07/09/2012, 11:31
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i'm going to take a look at this.
Thank u. thumbsup.gif
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