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  6. Our beta team is testing the new upcoming Fly the Maddog X release, no ETA yet but shouldn't be long! Next build adds a couple of new cool features and some bug fixing/improvements: as already stated, development is now focused on P3D v4.4 only and the new features won't be ported to any other platform. Anyway, we will release another Open Beta cumulative update shortly, that will address some bugs in the other versions too. Our product line will change as follows: - 32bit edition MD-82 base pack: FSX/FSX:SE/P3D v3.4; - 64bit edition MD-82 base pack: P3D v4.2/v4.3; - 64bit edition MD-82 base pack for P3D v4.4: P3D v4.4; - 64bit edition MD83 & MD-88 variants expansion: P3D v4.2/v4.3; - 64bit edition MD83 & MD-88 variants expansion for P3D v4.4: P3D v4.4. Useless to say: if you own the 64bit edition, the 64bit edition for P3D v4.4 will be free of charge. I'd also like to remind you that we have the upgrade offer for 32bit owners for upgrading to the 64bit edition still running. Some words on the upcoming release: being probably the first having added PBR to our external 3D models, we have finished integrating PBR inside the virtual cockpit! As for the external 3D model, you'll have the option to enable/disable it indipendetely for the VC and the external 3D models. Probably the core of this new build, a new level of immersion is yet to be discovered: the new ACARS messaging system will let you interact with the airline dispatch and maintenance crew, integrating seamlessy with the mainteance system for a new leyer in our already deep simulation. Have a look to this file for a brief list of all the new features! Fly the Maddog X Quick Guide-pages-extract.pdf Stay tuned!
  7. SP1b352 available for all products/platforms on the download center here in our forums. It's a cumulative update (no need to backup data, just run the installer, provided you have SP1b351 on your system), released in the form of Open Beta. https://www.flythemaddog.com/forum/index.php?/forum/32-open-beta-installers/ Please login in the forums to access the link. Changelog: ******SP1 b352 - 25/01/2019******>>>>[FIXED]*GRAPHIC: EXTERNAL MODEL*- fixed issue with pax cabin lights not visible when using the PBR external model.*AIRCRAFT SYSTEMS*- fixed issue which could cause CTD when loading certain procedures (pressing dep/arr button on FMS).*MISC*- updated/added missing documentation.
  8. We have given our beta testers the b352 build that restores cabin lts in PBR at night, and solves the dep/arr CTD. My guess is that it can be released next week. Some of you are asking: ok, what's next? After fixing those issues we will back in development. One of the next things coming (no ETA yet) will be for sure the native PBR virtual cockpit - don't be scared! It'll be optional, like the external PBR is, and performs fast & smooth as the external model does, and is mindblowing, have a look at the image: In making the VC PBR model, we took the decision to drop RealLight, and to develop our own instrument dimming system instead (that will also mean no more ghost TRP buttons) thanks to latest 4.4 SDK. The alfa release we are testing internally has, as direct consequence, a reduced ram fingerprint, meaning: better performance. Having our own lighting system also allows us to lay the groundwork basis for adding another couple of nice things we have in mind. Not all roses, I want to be crystal clear now: FSX, FSX:SE, P3D v3.4, P3D v4.2 and P3D v4.3 will receive their last upgrade with the upcoming SP1b352 cumulative update (unless any other major issue that needs fixing is found meanwhile) and will be considered the last available version of Maddog X for those platforms, both the -82 and the -83/-88. The "active development project", everything new we will add in 2019, will be for P3D v4.4 only, so to enjoy latest features, you will have to update your P3D. Bare in mind, we have our valid reasons, but the decision is already taken. I hope that if you have learned to know us, you can also trust our choices.
  9. Hello captains, everyone here at Leonardo is back. While we are slowly answering all pending support requests, emails and tickets, we want to give you a small update. After the SP1b351 release for the MD-82 base pack and the MD-83 & MD-88 variants expansion, we noticed some things that need to be fixed in an upcoming cumulative update that we will issue near mid January (if everything is good): 1) Users with cabin lights not displaying at night in the PBR model. 2) Users with CTDs in the dep/arr fms page. Happy landings!
  10. Although we will continue to respond to requests for support, expect a little delay! The team is on vacation until the 3rd of January 2019! Merry Christmas and Happy 2019!
  11. Fly the Maddog X MD-83 & MD-88 variants released!! https://www.flythemaddog.com/site/node/9 Merry Christmas and happy 2019!!
  12. Login either to your simMarket account and download the files in your orders page, or here in the forums -if not already done- visiting this link, grab your copy now! SP1b351 adds PBR liveries to your MD-82 base pack in P3D v4.4, please read the attached documents for further instructions! Tomorrow Sunday the 23rd we will also release the MD-83 & MD-88 variants expansion for purchase in simMarket. You must first update your MD-82 base pack to SP1b351 before installing! Enjoy the Maddog, Merry Christams and happy 2019! 64bit changelog: >>>>[NEW] *AIRCRAFT SYSTEMS* - enhanced icing simulation, plus degrading aerodynamics and AS/GSX2 integration; - hold over times after de-icing; - added computation of A/I ON altitude (DESCENT FORECAST) for idle EPR and VNAV profile. *3DMODEL: EXTERNAL* - PBR added; (P3D v.4.4 only) - visual cue for icing. >>>>[FIXED] *AIRCRAFT SYSTEMS* - fixed issue with battery not discharging with correct rate; - reduced VNAV descent steeply in short legs with a spd constraint at the end. - improved FMS fuel prediction for long cruise; - fixed route drawing on ND for long legs; - several other minor bugfixes; - GSX minor compatibility bugfixes. *MISC* - updated the user manuals to reflect latest changes in load manager. 32bit changelog: >>>>[NEW] *AIRCRAFT SYSTEMS* - enhanced icing simulation, plus degrading aerodynamics; - hold over times after de-icing; - added computation of A/I ON altitude (DESCENT FORECAST) for idle EPR and VNAV profile. >>>>[FIXED] *AIRCRAFT SYSTEMS* - fixed issue with battery not discharging with correct rate; - reduced VNAV descent steeply in short legs with a spd constraint at the end. - improved FMS fuel prediction for long cruise; - fixed route drawing on ND for long legs; - several other minor bugfixes; - GSX minor compatibility bugfixes. *MISC* - updated the user manuals to reflect latest changes in load manager.
  13. Captains, we are finally happy to share with you the new Master Paintkit for the Maddog X. This new paintkit is a great enhancement of the original first release paintkit that we created with ease of use as the primary goal in mind. In creating the new paintkit we decided to involve some of the most competent painters on the scene, gathering feedback and suggestions in order to make this new paintkit as easy to use and versatile as possible for painters at all levels. On top of the great work by Giovanni Cagnetta in detailing and dirt we've received a very kind proposal from Steve Drabek to include his bare metal version. We could not miss this opportunity and that's why we took a bit longer than expected to finalize the Master Paintkit. Some liveries have already been created with this kit and it proved to be a pretty solid "ready for use" solution. Although some conflicts in layers can always exist, depending on the different colors and layout, we believe we made painters life as easy as possible in order to intervene and customize their repaint as needed. We also decided to leave plenty of room for tweaking, adjusting level of dirt, shadowing, window frames without making it overly complicated. There will always be room for improvement and we will always be happy to hear your feedback, but we are confident you will really enjoy creating your desired liveries with the new paintkit.
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