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Stefano

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About Stefano

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  • Birthday 02/23/1981

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  1. We want to share with you the progress of the development. At the moment, we are working on the MD-83 & MD-88 variants which have entered an advanced beta testing stage; meanwhile, we are finalizing the 'advanced icing' feature that will be part of both the 'variants' and the 'base' MD-82, with an update to SP1 that will be available at the same time of the MD-83 & MD-88 release. The upcoming SP1 update will be a small autoinstaller, obviously you'll need the SP1b335 version first on your system. As you know, we are also dealing with the PBR LM introduced with the new P3D v4.4, and we are working full steam to include those new models in the -83/-88 release (and the -82 update). We have taken the decision to give you the option, in the Load Manager, to choose between PBR or NON-PBR models. Talking about PBR, we'd like to answer to a couple of questions we have received. Do you use dynamic reflections in the preview pictures or not? Yes. We've been doing some performance testing today on the external model, and you can check the results below. Setting of 'Dynamic Reflections' in P3D options ranges from Off to Ultra, and this affects the quality vs frame penalty ratio of the dynamic rendering, being Off = no PBR (no FPS loss) and Ultra = best visual experience (worst FPS loss). I assume that current (customer) liveries have to be reworked in a way to work with PBR? Generally speaking, not for the graphic content of the textures files: the only needed change will be the naming of the texture files to match the new model, and this will be automatically handled by the 'Liveries Manager' if you use the automatic livery packs; if manually adding repaints, a simple batch file will perform the needed changes for you. Most of the current repaints already look pretty good with the PBR model; bare metal liveries, as you may imagine, require a different approach instead, to get the most of the new visual engine. The 4.4 PBR effect looks really nice. Is there any performance penalty or free like bump mapping? The implementation of the PBR in P3D v4.4 with compliant models does not result in a significant loss in terms of performance, compared to the 'old' Dynamic Reflections, actually it's even a bit better. We run some tests. Reference PC is an I7 7700K @4.20Ghz (OC @4.50) with 16Gb DDR4 and 1070Ti. P3D v4.4 @ 2K resolution. Add-ons: ORBX FTX Global + EU LC + Trees, ActiveSky + ASCA + Envtex + custom PTA profile. P3D v4.4 set as per screenshots below: Test 1 - NON-PBR model. Scenery LIET @ park 1 (stock scenery) External view. Dynamic Reflections Off: average FPS score 95. Dynamic Reflections Low: average FPS score 88. Dynamic Reflections Medium: average FPS score 85. Dynamic Reflections High: average FPS score 83. Dynamic Reflections Ultra: average FPS score 74. PBR model: Dynamic Reflections Off: average FPS score 95. Dynamic Reflections Low: average FPS score 89. Dynamic Reflections Medium: average FPS score 85. Dynamic Reflections High: average FPS score 83. Dynamic Reflections Ultra: average FPS score 74. Test 2 - NON-PBR model. Scenery LPPT by MK-Studios @ gate 141. External view. Dynamic Reflections Off: average FPS score 55. Dynamic Reflections Low: average FPS score 54. Dynamic Reflections Medium: average FPS score 53. Dynamic Reflections High: average FPS score 50. Dynamic Reflections Ultra: average FPS score 47. PBR model: Dynamic Reflections Off: average FPS score 56. Dynamic Reflections Low: average FPS score 55. Dynamic Reflections Medium: average FPS score 53. Dynamic Reflections High: average FPS score 51. Dynamic Reflections Ultra: average FPS score 48.
  2. We are so excited of this new PBR feature in 4.4 we can't resist to show you the progress.. For those asking comparison between PBR/non-PBR, have a look at the image below. See the metal jet intake, PBR is reflecting the asphalt below and the sky above. And if you are not yet convinced, see how the surrounding environment is refcleted on the metal of the fuselage on the Aviaco livery. This is truly a gamechanger, and please notice here at Leonardo are just 4 days after 4.4 release...Trying to be as clear as possible, PBR models will be in the -83/-88 *AND* in the -82 for everyone, the same release day of the variants. We won't bind you to the latest article in the market to get the latest features working...
  3. If you want to change payload or fuel with sim running ,you have 2 options: - Update CFG from LM from the Addons Maddog X menu in the sim (immediate increase); - Launch refuelling and boarding with GSX (realistic gradual increase). Only then the sim will synchronize the stored LM figures through simconnect. If you have the "Refueled aircraft" option enabled in the 'Simulator option' tab under the 'Setup page' in Load Manager, fuel and ZFW will be updated but if you leave the option disabled, only ZFW will be synced.
  4. As now P3D v4.4 natively supports PBR on materials, we are at work full steam to upgrade our model accordingly. It's coming nicely along!
  5. Repaint by Brian Thibodeaux. https://www.flythemaddog.com/downloads/repaints/N972AS.zip
  6. Repaint by Brian Thibodeaux. https://www.flythemaddog.com/downloads/repaints/N945AS.zip
  7. Repaint by Brian Thibodeaux. https://www.flythemaddog.com/downloads/repaints/N933AS.zip
  8. Repaint by Brian Thibodeaux. https://www.flythemaddog.com/downloads/repaints/N955AS.zip
  9. P3D v4.4 has been released: Fly the Maddog X SP1 works well without known issues and we are already at work for adding PBR to our models, that will come as an hotfix in the near future.
  10. Stefano

    'MD-83 & MD-88 variants'

    We are working on a pay extension to Fly the Maddog X named 'MD-83 & MD-88 variants', adding it to the -82 'base pack'. It's on advanced beta stage, and we hope in a mid december release. P3D v4 only. No exclusive features that aren't already included in the base pack (such let's say...advanced icing modelling) that will be immediately available for the -82 'base' in the same time. 'MD-83 & MD-88 variants' is exactly what it's supposed to be: the rendition of their real counterparts -that share 95% of the same airframe and systems-, except for the -219 powerplants modelling, extended endurance, realistic FDEs and all associated load manager tools for fuel and route planning. All with the fidelity, quality and level of detail you can expect from us.
  11. Repaint by Michele Galmozzi. https://www.flythemaddog.com/downloads/repaints/I-SMES.zip
  12. Repaint by Michele Galmozzi. https://www.flythemaddog.com/downloads/repaints/I-DATU.zip NOTE: This texture contains a customized pink mainpanel. If you want to change the panel color, remove the Mainpanel_T texure from the livery folder.
  13. Repaint by Michele Galmozzi. https://www.flythemaddog.com/downloads/repaints/I-DACT.zip NOTE: This texture contains a customized pink mainpanel. If you want to change the panel color, remove the Mainpanel_T texure from the livery folder.
  14. Stefano

    Service Pack 1 released

    After months of development, and a thanks to all people who partecipated to our open beta project, we are glad to announce the availability of the official Service Pack 1. It features, among the others, a new dynamic failure generator and dynamic engine startup, an automatic livery installer tool, and tons of fixes and improvements in system logics, graphics, FMS, memory management, code optimization: it runs smoother and faster than ever, and it's a huge step forward from the previous release. That's why you should login into your simMarket account, and download the 1.3b335 release now. Please read the installation and activation guide included in the download, since it contains essential information needed for a correct upgrade progress. The Service Pack 1 is free for all customers, for both 32 and 64 bit editions. Note: FS2Crew has been updated to 1.6 version which adds needed SP1 compatibility. Download 64bit edition (P3D v4) - Download 32bit edition (FSX/FSX:SE/P3D v3.4) Follow us, we have nice news for you in the next few days!
  15. Repaint by Giovanni Cagnetta. https://www.flythemaddog.com/downloads/repaints/LZ-DEO.zip
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